/*
 * Copyright 2009 (c) Patrick Pietens.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package indigo.motion 
{
	import flash.events.Event;
	/**
	 * The <code>MotionEvent</code> class defines events that are associated 
	 * with the <code>Motion</code> class. These include the following events:
	 * 
	 * <p>
	 * <code>MotionEvent.ANIMATE_IN_FINISHED</code>: Dispatches when the 
	 * in-animation of a <code>Motion</code> is finished<br/>	 * <code>MotionEvent.ANIMATE_OUT_FINISHED</code>: Dispatches when the 
	 * out-animation of a <code>Motion</code> is finished
	 * </p>
	 * 
	 * @playerversion Flash 9
	 * @langversion ActionScript 3.0
	 */
	public class MotionEvent extends Event 
	{
		/**
		 * Dispatches when the in-animation of a Motion is finished
		 */ 		
		public static const ANIMATE_IN_FINISHED:String = "animateInFinished";
		/**
		 * Dispatches when the out-animation of a Motion is finished
		 */ 		
		public static const ANIMATE_OUT_FINISHED:String = "animateOutFinished";

		
		/**
		 * Constructor
		 * 
		 */
		public function MotionEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
		{
			super( type, bubbles, cancelable );
		}
	}
}
